#84 Reading Through Closed Books

Spatial resolution, spectral contrast, and occlusion are three major bottlenecks in current imaging technologies for non-invasive inspection of complex samples such as closed books. We empower the time-of-flight capabilities of conventional THz time domain spectroscopy and combine it with its spectral capabilities to computationally overcome these bottlenecks. Our study reports successful unsupervised content extraction through a densely layered structure similar to that of a closed book.

Posted at 1pm on 09/14/16 | no comments | more options
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#83 DuoSkin

DuoSkin is a fabrication process that enables anyone to create customized functional devices that can be attached directly on their skin. Using gold metal leaf, a material that is cheap, skin-friendly, and robust for everyday wear, we demonstrate three types of on-skin interfaces: sensing touch input, displaying output, and wireless communication. DuoSkin draws from the aesthetics found in metallic jewelry-like temporary tattoos to create on-skin devices which resemble jewelry.

Posted at 3pm on 08/17/16 | no comments | watch

#82 Holosuite

Holosuite is an interactive end-to-end 3D telepresence application built for researching the applications of holographic and advanced 3D displays. Two distant 3D worlds are merged seamlessly into one, wherein a local user and a remote user can manipulate, co-visualize and interact with shared 3D models in a highly realistic and immersive environment.

Posted at 3pm on 04/29/16 | no comments | watch

#81 Advancing Wellbeing

Are the things we’re inventing for the future taking into account our deepest human needs? The Advancing Wellbeing initiative explores not only health, but the culture of health: our physical, emotional, and social wellbeing. Advancing Wellbeing research addresses the role of technology in shaping our health, and explores new approaches and solutions to wellbeing.

Posted at 8am on 04/08/16 | no comments | watch

#80 Live Objects

Live Objects are wireless devices that enrich a user’s experience of the surrounding environment. Live Objects are associated with real objects, and can stream media content without an Internet connection.

Posted at 3pm on 03/07/16 | no comments | watch
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